These are native applications that run on Windows 95 and upwards. Some have been compiled for modern systems as well. Where available the source code is provided so they can be ported.
ftmap creates game maps in GIF format. This is useful for PBEM games or for running Full Thrust on the computer. The program is very flexible and allows you to use any GIF image for your ships and background. It runs on Microsoft Windows 95/NT and Unix, and any other computer with an ANSI C compiler. It can also be used to generate campaign maps and other types of star map. Flexible and fast but little unforgiving to data format errors. The manual describes what it can do and how to do it.
ftdeck is a set of damage threshold cards, that speeds up the resolution of threshold rolls. They can be used where speed of play is essential, such as convention games. The cards are generated by a program that is available for those who may wish to generate their own decks. It runs on Microsoft Windows 95/NT and Unix, and any other computer with an ANSI C compiler. The manual describes how to use the threshold cards. It only uses the systems from Second Edition.
Thrust is a Windows 95 tool for Full Thrust and Dirtside II. It does various game management tasks such as rolling dice and chit drawing, sadly it doesn't run on modern systems being 32 bit only. It can be run on a VM such as PCEM - John L Izbrand
PBEM spread sheets containing the linked workbooks to run a game. Covers basic cinematic movement, range and postion reports and basic maps (XLS) -Jon Davis
PBEM spread sheets covers basic vector movement, range and postion reports and map output for ftmap (XLS) -Jon Davis
Spread sheets for real thrust vector movement (XLS/SLK) -Brendan Robertson
Fighter and missile quick calculator, calculates the course distance between two points (XLS) - Brian Bell
A useful aid for looking up a systems die rolls and ranges. If you use a particular system or rule regularly you won't need them, but they are great for beginners. There are simplified rules summaries for various game editions:
Convention reference sheet mix of standard and extended systems
Full Thrust Lite Star Trek
Emerald Coast Skunkworks Quick Reference Sheet
Weapons chart - Thomas Heaney
Full Thrust event cards a set of randon event cards that are drawn at the start or end of a turn to product randon events in the game. This particular set are themed for Star Trek the Next Generation background. But iys would be quite simple to make your own. Powerpoint format can be used on Google Drive or using Open Office.
This simulator calculates all possible future positions for a ship with determined velocity and drive after one maneuver.
Simulate beam hits against a variety of ship designs over thousands of iterations. In average damage mode the simulator counts the average damage done in a single volley. In rounds to kill mode the simulation determines average life span of a ship against beams. Other modes and weapons are under development. The simulator clearly shows the advantage of any level of screens against beam weapons.
The turn gauge allows ship movement without the restrictions of hex based games.
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Traditional lasso gauge (EPS) -Sam Reynolds