Appeal for FTJava scenario files
There are several options available, the biggest problem is finding someone to play with in your timezone. In the past had the best fun playing by email with the group using ftmap to send out the turn updates every few days. Now we have full hosted online games sign up for Full thrust Online.
New online game play now in beta test, join the beta test. This runs in the browser and is self hosted so no server or setup. It runs in any modern browser and has been optimised for mobile play so you can play in the car or wherever you have some time, say at the airport, your lunch break. It also works offline so can be played on a plane. Rules cover Fleet Book Volume 1 and most of Fleet Book Volume 2 (Sa'vasku will be coming) and Full Thrust & More Thrust
Table Top Simulator — a Steam game that runs remote board games, you both need a copy to play it its about £15/$15. There was a Full Thrust module for it but it was broken because the author lost access to the 3d models someone else was hosting. I made a fixed version this using some TTS mod models. Here some more useful workshop items
WM FTJava — was a very good Java client for a Java based server that could run remote games. The Java client is was difficult to use, without the latest server code that does game and player management and matchmaking.
I did see Bob Blanchett say on BBG that he has the server code and he posted on 8 March 2019 the server was up and running. I have an old local copy of the FTJava client v1.3.2. This will run a game via an email server but doesn't do game management or player matching that was in the last official release.
Also all the scenarios are missing which is a big hole too.
The client was active here on Dan Belzek's site until Dec 2019 to v5.0 sadly I don't have a copy if anyone does please let me know. The newest version had game and player management and a slightly better orders UI and integrated SSDs on the orders panel.
NEW A new version FTJava 2.0 is now available for beta testing this supports offline and online players. This is a fork of FTJava 1.3.2 to support modern systems. There is also a brand new how to play guide. This is by far the best Full Thrust remote play solution.
Vassal — is a open source Java table top simulator that you can customise. There is now a Full Thrust module for it so check that out ASAP.
Roll20 — paid hosting website for multi-player table top games, it has a free tier. No Full Thrust games so far
Foundry VTT — is a paid licence for a hosting platform for role playing games but it is very much an open sandbox. You can run some space combat games on it someone has converted the FASA Tactical Combat Simulator to run on it. There may be limitations as movement is grid based.
Full Thrust Gamers Discord — Discord is a free chat app where communities gather in servers to talk by text, voice and video, in channels sorted by topic. It started with gamers and is now used by every kind of group. Handy Discord guide video for beginners. Discord give you realtime messaging which is the key component for online play.
This is a Full Thrust Discord server where resources are shared & online games are played like PBEM. Discord is not the best format for a PBEM as there is no threading unless they use the forum channel type, there are none on this server. Discord is basically a forum with one huge post per board. There are some interesting posts here you just have to read it all or know what to search for.
If you are looking for someone to play in the flesh with it might be a place to start. If you are tyring to coordinate starting an online game it's ideal coordination as its a realtime communication tool like WhatsApp or Slack. You need a Discord account to join here before you can access the invite. Discord runs in an app or the browser.
Discord has its own way or working and some quirks, you have a list of channels related to topics in this Discord the online play channels are called #pbp-game-channel #pbp-game-channel-2 #pbp-discussion.
FTMAP — is great for creating game maps for online play, it caters for cinematic and vector movement and you can use spreadsheet reports as input for map generation.
FT PBEM — is a set of spreadsheets to streamline a PBEM game - Jon Davis
FT Vector — is a set of spreadsheets to streamline vector PBEM games - Jon Davis
FTJava (v1.3) — will run and you can draw stuff, doesn't have any of the scenarios, there is an inbuilt email server module that works but no game or player management interface - Dan Belzek, Scott Field, Roger Burton West, and Jon Davis et al.
The old FTJava documentation webpage was still up. The original client FTJava page is archived. Sadly the download it not archived. Last active in about 2019 when the website was last archived.
NEW A new version FTJava 2.0 is now available for beta testing this supports offline and online players. This is a fork of FTJava 1.3.2 to support modern systems. There is also a brand new how to play guide.
If you have the newer version of FTJava V5.0 (pictured) please contact me or you can drop a copy here in the public FT Core Dropbox. Also if you have any of the FTJava scenarios (XML) please submit them too - its easy to upload just drag and drop.