British English
Armour
American English
Armor
Readers are required to read and use as a reference the Ground Zero Format GZF Standard version 1.1. The GZF standard describes the basic formatting rules to be followed within a GZF compliant file and describes the notation that this document uses to define the Full Thrust Fleet Book Volume 1, game profile rules. The GZF standard contains a description of the general concepts within a GZF file and their general application. A working knowledge of its contents is prerequisite to understanding the FB1 profile.
This document describes file encoding rules for the transfer of FB1 game data between players and applications. The encoding is known as a game profile. The game profile attempts to describe various models that can be used to hold game state and system design information in a common way.
From the GZF standard the concepts of block-types are used to describe the important elements in an FB1 game. This as always is a matter of data abstraction, which is reducing a game object, to those essential parts, which are required for playing and designing in the FT universe. The FB1 game profile also adds user defined fields to the GZF header block.
This profile expands the concept of component association. This is the way that a contains relationship is modelled in the file format, for example a Class 1Battery is a component of a Ship as the Ship contains the Class 1 Battery. This component relationship is modelled by the association of different block-types in the file or by a foreign key field.
Association by simple file order, is for absolute relationships, where there is no ambiguity in the association. As block-type B follows block-type A in the file, and these two block types have a defined absolute component relationship, then block A always contains block B.
Ship: EUS Huron
System: Class 1 Battery
System: Sensors
Ship: EUS Reliant
In this example, the relationship is defined that a Ship block type has an absolute component association to a Weapon block type and a System block type. All blocks that are of the required types following the Ship block are always interpreted as components of the Ship. The association continues until a non associated record is encountered (in the example another Ship block) or the end of the file. The one exception where the absolute association does not apply is when the component blocks appear before the owning block types. This allows for the case when weapons and systems can be defined as a generality and not in association with a specific ship instance.
The second form of component relationship is an optional relationship and this is modelled by the component block having a field that identifies an associated block( a foreign key field). As the relationship is optional the field may or may not exist or point to an actual associated block.
Ship: Bogey 1
Fleet: Unknown
In this example the Ship has optional relationship with the Fleet block. In this case we don't know which fleet the bogey is in so the field doesn't point to an actual Fleet block.
The ordering of blocks is only mandated in the GZF standard for the header block to be the first block in the file. The FB1 profile expands this concept with suggestions of what should be a logical block ordering within an FB1 profile. Although these are not hard and fast rules they are strong recommendations. The recommended block order is the same as the order of the block specifications that follow.
In each block specification the first field is always the block type identifier and must be the first field in the block. All field names and defined field-body values are case insensitive. All field names and defined field body values are spelling sensitive. Spelling of common words will accept America and British English spellings and any parser must cope with both. This is the list of known exceptions:
Where the name of a FB1 is long and a common acronym exists the acronym willbe used. This is the list of known acronyms in use in this profile:
This profile adds two user-defined extensions to the GZF header block.
This section defines some common fields and data definitions which are used in the specific block field definitions
Scenario: Playing With Fire
Turn: 9
Location: Mars
Date: 2257
Fleet: Earth Alliance
Admiral: Clarke, traitor@scum.com
Morale: 60%
Fleet: Shadow
Admiral: Morden, shadow@everywhere.com
Morale: 100 %
Ship: HMS Thor
Class: Arapaho
Captain: Tim Jones
Fleet: NAC
Position-X: 79.1
Position-Y: 23.4
Velocity: 4
Course: 45
Facing: 6
Mass: 12
Thrust-Rating: 6
Thrusters: 3
Armor: O
Damage-Track: O *
Movement-System: Vector
Move: MD2 TP2 MD4
Orders: Fire both class 1 batteries at ESU Zorin
Log: In nebula cloud
Systems are the general term for the equipment on the ship. Weapons are a subclass of a ship's systems in that they have firing arcs and can cause damage. It is recommended that the weapons systems are grouped together.
Example
System: Class 4 Battery Firing-Arc: F Status: Inactive Damaged System: SML Firing-Arc: FP F FS Magazine: Mag1 Status: Active Log: 15 damage pts on Dionysus System: SMM Status: Active Magazine: Mag1 Ammo-Type: ER Capacity: 6 Rounds: - O Log: System: Enhanced Sensors Status: Active System: Power Core Status: Active Damaged Failure: 3 System: FTL Capacity: 6 Status: Inactive System: Hangar Bay Fighter-Type: Fast Interceptor Pilot-Quality: Ace Status: Launched Destroyed Log: Launched turn 6
The fighter-group block is used to describe a launched fighter group.
Example
Fighter-Group: Rudel Craft: - - - - O O Type: Heavy Attack Quality: Ace Position-X: 53.0 Position-Y: 35.0 Endurance: - - O O O O Screening: EAS Agrippa Carrier: EAS Theseus
This is used to represent any system that has been launched from the carrying ship, this may be for example a missile, mine or nova-cannon
Example
Launched-System: Ms-1 Type: EMP Missile Position-X: 60.0 Position-Y: 73.9 Course: 12 Detection-Range: 6 Endurance: - 0 0 Launched-System: SLM-9 Type: Standard Salvo Position-X: 60.0 Position-Y: 73.9 Detection-Range: 6
This is used for a base installation. It may be a simple self contained unit or composed of Base Sectors.
base-block
base
base
[class]
[hull-type]
[mass]
[cost]
[captain]
[fleet]
[status]
[course]
[facing]
[velocity]
[position]
[armour-track]
[damage-track]
[payload-track]
[orders]
[log]
*CRLF
[ *system-block / *base-sector-block ]
"Base" ":" text
base either has systems like a ship or is composed
of sectors each of which is like a ship
base indentifier eg Babylon 5
Base: Babylon 5
Class: Babylon
Captain: Sheridan
Fleet: Earth Alliance
Position-X: 79.1
Position-Y: 23.4
Mass: 900
Damage-Track: --------- --------- --------- ---OOOOOO OOOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOOO OOOOOOOO OOOOOOOO
Orders: Launch Rudel Group, Launch Baker Group
Log: 3 damage pts from Coeus turn 2, 2 damage pts from Montana turn 4
This is an absolute associated component of a Base Block, it can have absolute associated component System Blocks.
base-sector-block
base-sector
base-sector
[mass]
[cost]
[armour-track]
[damage-track]
[payload-track]
[orders]
[log]
*CRLF
[*system-block]
"Base-Sector" ":" integer
Weapons located in sectors use the sector firing arc:
and don't have or use their own firing arcs
Sector firing arcs are arbitrary and depend on the base
SSD
base sector indentifier eg 1
Base-Sector: 1
Damage-Track: ---------- -----OOOOO OOOOOOOOOO
System: FCS
Status: Active
System: FCS
Status: Damaged Inactive
System: FCS
Status: Repaired Active
System: Class 1 Battery
Firing-Arc: FP F FS
Status: Active
Log: 1 damage pt on Dionysus
This is to hold the more general sort of terrain such as asteroids, moons and planets.
Terrain: Ceti Alpha III
Type: Planet
Position-X: 100.2
Position-Y: 66.8
Diameter: 24.0
Feedback on using this standard
Last Updated 12th June 98