Sprites

The ftmap sprite images are stored in individual gif files. One image per file. The default orientation of the file should be with the game object facing the 12 o'clock position.The convention is for the image background to be black and the image foreground to be white, *breaking the convention will produce the wrong results*.

Color images are supported where the image background is black and the foreground various colors. For producing bitonal maps (white background black foreground) the conventional images are inverted by the program automatically.

The images can be any size but typically not too big. The images are scaled according to the scaling factor in the data file The images can be of any game object a ship, fighters, missiles, asteroids etc.

This Page designed as a reference source of gif images suitable for use with FTMAP. If you have any images of your own which you feel would be useful here, please send me a copy and I'll add them. Work will of course be credited to the origional artist, but I accept no liability for anything etc...

Please also remember that FTMAP is not limited to use with Full Thrust, and plan views of ships, tanks, aircraft etc. may also be useful. (I especially want some WW2 ships for a planned PBEM game)